Apr 12, 2006, 04:58 AM // 04:58
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#21
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Mindwrack triggers at target hitting 0. It doesn't trigger simply because target is at 0.
Quote:
Originally Posted by Arcanis the Omnipotent
Anti-casting for a Mesmer comes down to two Elites.
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I think the 2 elites you are suggesting are actually the more rarely used once. Surge or Echo/Glyph of Renewal is much more common. For anti-caster anyway.
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Apr 12, 2006, 06:41 AM // 06:41
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#22
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by Murder In China
Mind Wrack triggers even if your target has negative energy right? If it doesn then you could add Wither with Mind Wrack to punish them for focus swapping.
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Yes it does, but I still think there are better uses for your elite than as something to trigger mindwrack in that way.
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Apr 12, 2006, 07:11 AM // 07:11
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#23
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Jungle Guide
Join Date: Mar 2006
Guild: AoM
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Quote:
Originally Posted by dgb
Yes it does, but I still think there are better uses for your elite than as something to trigger mindwrack in that way.
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I don't think this is true.
My understanding is that if you are in negative energy, you have to wait until you hit 0 (usually by going up to +0 then back to 0 again). Im 99% positive this is how it works (I saw a thread here, big discussion on how it was working).
Aside from that as everyone has pretty much mentioned... Warrior hate should consist of Ineptitude + Clumsy... thats what I use in RA/TA. Because your right. Frankly as nice as ESurgers or Dom Mesmers really are in TA they will not keep you alive for a minute. Reason being there is no teamwork, you have no idea if you'll get a Monk and even if you do you have no idea if he's even going to do his job at all. So frankly, go with Anti Warrior for those environments. That being said, when you move you way up to HA and GvG, then its a different story. Dom Mesmers and ESurgers are both excellent choices and very good.
Heres my Ineptitude build, just for reference
1. Ineptitude {E}
2. Clumsy
3. Spirit of Failure
4. Drain Enchantment
5. Conjure Phantom/Phantom Pain (I prefer the lader because of the deep wound but the other is faster as a cover hex. Both are good)
6. Distortion (this is an absolute MUST)
7. Open slot (can use basically whatever you want, Inspired Hex is a good choice if you are stuck. Really depends on personal choice here)
8. Res Signet
Thats how mine looks and it works very well for TA.
As hella Good stated:
Quote:
I think the 2 elites you are suggesting are actually the more rarely used once. Surge or Echo/Glyph of Renewal is much more common. For anti-caster anyway.
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These definitely are the common ones, along with Migrane for Elites. So watch out for these.
Good Luck.
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Apr 12, 2006, 07:25 AM // 07:25
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#24
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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You're right - sorry I read the initial post as "does mindwrack trigger if your energy goes from a positive number straight to a negative number"
Actually to get two mindwracks energy needs to go 0->1->0.
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Apr 12, 2006, 06:24 PM // 18:24
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#25
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Jungle Guide
Join Date: Sep 2005
Guild: Nova Alliance
Profession: Me/
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Quote:
Originally Posted by Hella Good
Mindwrack triggers at target hitting 0. It doesn't trigger simply because target is at 0.
I think the 2 elites you are suggesting are actually the more rarely used once. Surge or Echo/Glyph of Renewal is much more common. For anti-caster anyway.
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Commonly used doesnt always equal correct. Try to remember that in the future. The common Surger/Wrack combo is just a basic build. It can be directed at either Melee or Casters, just depending on how you set up the support skills around it. I was talking about for straight Anti-Casting, those two are the way to go.
Last edited by Arcanis the Omnipotent; Apr 12, 2006 at 06:32 PM // 18:32..
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Apr 12, 2006, 07:17 PM // 19:17
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#26
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Frost Gate Guardian
Join Date: Jul 2005
Location: Phoenix, Az
Guild: Kings of Chaos Knights (KoCK)
Profession: W/Me
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Quote:
Originally Posted by dgb
You're right - sorry I read the initial post as "does mindwrack trigger if your energy goes from a positive number straight to a negative number"
Actually to get two mindwracks energy needs to go 0->1->0.
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Not trying to be picky but I don't think thats the case, though I could very well be wrong.
With all of my low level warriors and my ranger I would go and kill the Skale and Mergoyles out of Kryta. The farther north you go you run into the Mergoyles that use the Mindwrack + Spirit Shakles combo on you. (This is also right out of Bettletun)
I quickly found out that with Mind Wrack and Spirit Shakles that I would attack until I have 0 or - energy and take the initial hit from Mind Wrack then the speed that the warrior naturally attacks meant that I continued to stay in the negative energy or at 0 to avoid taking damage from Mind Wrack until I've moved to my next target.
This is my experience - and its only been with the Warrior and Ranger class.
I also have to laugh every time I see this combo just because I ran into so often in PvE and that it really does work.
Something to kill Adrenal skills if your going after W/ is important too - if I can't gain Energy doesn't mean I can't cut you with an axe or sword. Soothing Images is brutal about the adrenal and I think there is another.
~Demon
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Apr 12, 2006, 09:45 PM // 21:45
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#27
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by Arcanis the Omnipotent
Commonly used doesnt always equal correct. Try to remember that in the future. The common Surger/Wrack combo is just a basic build. It can be directed at either Melee or Casters, just depending on how you set up the support skills around it. I was talking about for straight Anti-Casting, those two are the way to go.
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I'll have to disagree. Power Block is simply meh. Migraine is only good on non-monks (Veil, CoP, etc.). But the wonderful thing about this game and the bottom line is: Play it as you like it; many ways to achieve same goal.
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